Zack Fair Illustrates How Magic: The Gathering's Crossover Sets Can Tell Powerful Stories.
A core aspect of the allure of the *Final Fantasy* crossover set for *Magic: The Gathering* lies in the manner numerous cards narrate familiar tales. Consider the Tidus, Blitzball Star card, which provides a portrait of the hero at the outset of *Final Fantasy 10*: a renowned sports star whose signature move is a specialized shot that pushes a defender out of the way. The abilities reflect this with subtlety. Such flavor is prevalent in the whole Final Fantasy offering, and not all joyful stories. A number act as heartbreaking callbacks of emotional events fans still mull over decades later.
"Powerful tales are a key element of the Final Fantasy series," wrote a principal designer involved with the collaboration. "They created some overarching principles, but in the end, it was mostly on a card-by-card basis."
Even though the Zack Fair card isn't a top-tier card, it represents one of the set's most clever instances of flavor by way of gameplay. It skillfully reflects one of *Final Fantasy 7*'s most pivotal story moments brilliantly, all while utilizing some of the expansion's key systems. And while it avoids revealing anything, those who know the tale will immediately grasp the significance embedded in it.
The Mechanics: A Narrative in Play
At a cost of one mana of white (the hue of heroes) in this collection, Zack Fair has a starting stat line of 0/1 but comes into play with a +1/+1 token. For the cost of one generic mana, you can destroy the card to give another ally you control protection from destruction and transfer all of Zack’s bonuses, as well as an Equipment, onto that other creature.
This card portrays a scene FF fans are very remember, a moment that has been revisited throughout the years — in the first *FF7*, *Crisis Core*, and even reimagined iterations in *FF7 Remake*. But somehow it resonates with equal force here, conveyed entirely through gameplay mechanics. Zack gives his life to save Cloud, who then inherits the Buster Sword as his own.
The Context of the Card
Some necessary context, and take this as your *FF7* warning: Before the primary events of the game, Zack and Cloud are gravely wounded after a battle with Sephiroth. After extended experimentation, the pair manage to escape. The entire time, Cloud is delirious, but Zack ensures to look after his comrade. They finally arrive at the outskirts outside Midgar before Zack is killed by forces. Left behind, Cloud subsequently grabs Zack’s Buster Sword and takes on the role of a first-class SOLDIER, leading directly into the start of *FF7*.
Simulating the Moment on the Game Board
In a game, the card mechanics in essence let you reenact this entire event. The Buster Sword is featured as a powerful piece of equipment in the collection that requires three mana and grants the wielding creature +3/+2. So, for a total of six mana, you can transform Zack into a respectable 4/6 with the Buster Sword attached.
The Cloud Strife card also has intentional combo potential with the Buster Sword, allowing you to find for an artifact card. When used in tandem, these three cards function as follows: You summon Zack, and he gets the +1/+1 counter. Then you play Cloud to pull the Buster Sword from your deck. Then you cast and attach it to Zack.
Because of the design Zack’s sacrifice ability is structured, you can actually use it when blocking, meaning you can “block” an assault and trigger it to cancel out the damage altogether. This allows you to make this play at a key moment, moving the +1/+1 counter *and* the Buster Sword to Cloud. He is transformed into a powerful 6/4 that, every time he does damage a player, lets you draw two cards and cast two cards for free. This is just the kind of experience referred to when discussing “emotional resonance” — not revealing the scene, but letting the card design evoke the memory.
Extending Past the Obvious Interaction
But the flavor here is oh-so-delicious, and it goes beyond just this combo. The Jenova card appears in the collection as a creature that, at the start of combat, places a number of +1/+1 counters on a target creature, which then becomes a Mutant. This in a way hints that Zack’s starting +1/+1 token is, symbolically, the SOLDIER treatment he received, which included experimentation with Jenova cells. This is a subtle reference, but one that cleverly connects the whole SOLDIER program to the +1/+1 counter mechanic in the set.
Zack’s card avoids showing his end, or Cloud’s confusion, or the stormy bluff where it concludes. It isn't necessary. *Magic* lets you relive the passing yourself. You choose the ultimate play. You hand over the sword on. And for a brief second, while engaged in a trading card game, you remember why *Final Fantasy 7* remains the most beloved game in the franchise ever made.